How it works:

  1. Choose your source: Start from a procedural seed or upload an image.
  2. Customize: Adjust the layout, transformation, and effects using the live preview.
  3. Compare: Save promising versions as snapshots to find your favorite look.
  4. Export: Download your seamless tile as a high-resolution PNG for your project.

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Changelog:

  • v0.1.1 ( 2026-05-10 )
    • Fixed a bug where the exported image size differed from the one specified in the UI.
  • v0.2.0 ( 2026-06-17 )
    • Added support for `.webp` and `.jpg` files
    • Added batch operations (randomize, reset)
  • v0.2.1 ( 2026-06-18 )
    • Added Egyptian Eye pattern generator (Eye of Ra preset)    
    • Added rotation control for pattern orientation  
  • v0.2.2 ( 2026-06-20 )    
    • Split rotation into motifRotation and tileRotation    
    • Fixed background color handling for rotated tiles and exports  
  • v0.2.3 ( 2026-06-20 )    
    • Added loading spinner overlay for preview panel    
    • Added ErrorDialog component for user feedback on errors  
  • v0.2.4 ( 2026-06-24 )    
    • Added Night Sky pattern generator (Milky Way, shooting stars, cosmic nebula)    
  • v0.2.5 ( 2026-06-25 )    
    • Added Solar Radiance pattern generator (sun pattern with glow effects)    
    • Added performance optimizations (bounding box, pre-computed colors)  
  • v0.2.6 ( 2026-06-26 )    
    • Fixed Solar Radiance rayCount clamp range and added UI controls    
    • Optimized rendering performance (reduced iteration limits, symmetryOrder, steps, octaves)    
    • Fixed procedural generator reset when selecting pattern presets
  • v0.3.0 ( 2026-07-12 ) 
    • **Architecture:** Introduced plugin-based generator registry system
    • **Architecture:** Added state migration system for legacy pattern configs 
    • **Architecture:** Added Zod schema to UI controls mapping for dynamic generator controls    
    • Added Ore Pattern generator (fragment shapes, crystals, hydrothermal veins, quality parameter)    
    • Added Meat Pattern generator (fat/muscle layers, UI controls)    
    • Added Sumi-e Scroll pattern generator (ink wash painting style, stain controls)    
    • Added Firefly Riverside pattern generator (fireflies, river, water highlights)    
    • Added Paint Chaos pattern generator (dripping paint effect)    
    • Added Kanji Chaotic pattern generator (kanji characters, swirl background)    
    • Added Steampunk Gears pattern generator (gears, pipes, steam blobs)    
    • Consolidated generator controls into unified accordion UI    
    • Fixed seamless tiling (rust texture FBM bounds, steampunk steam blob wrapping)    
    • Fixed gear meshing rotation synchronization in Steampunk Gears 
  • v0.3.1 ( 2026-07-22 )    
    • Added Torrential Rain pattern generator (rain streaks, blend modes, grain)    
    • Added Golden Pattern generator (golden ratio spiral, accent line width control)    
    • Added pnpm-workspace.yaml for workspace configuration  
  • v0.3.2 ( 2026-07-25 )    
    • Added Heart Pattern generator (heart shapes, palette safety checks)    
    • Added Jagged Mosaic pattern generator (jagged tiles, edge tracing, gradient strength)    
    • Added array and object control support in GeneratorControls    
    • Added Reset button to array controls    
    • Added Golden Pattern and Heart Pattern presets  
  • v0.3.3 ( 2026-07-29 )    
    • Added Moss Stone pattern generator (Voronoi stone tiling, reaction-diffusion moss growth)    
    • Optimized Gray-Scott simulation for ~100x speedup    
    • Made procedural tile generation async to support generators with heavy computation  
  • v0.3.4 ( 2026-07-31 )    
    • Added Parfait Layer pattern generator (layered dessert aesthetic, OffscreenCanvas rendering)    
    • Fixed numeric bounds extraction for explicit slider controls - Fixed colorTheme conflicts when switching generators (split solarRadiance/parfaitLayer themes)
Updated 20 days ago
StatusPrototype
CategoryTool
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorOutbound Gateway
Tags2D, PNG, Tileset
AI DisclosureAI Assisted, Code, Text

Comments

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Interesting... the preset menus don't make any sense (they have different headers, but just repeat variations on the same 20 or so presents) and most of the descriptions for those presets are only vaguely related to the images they create. How much of the design, programming, and bug testing for this did you leave to a Neural Net Model?